You’ve reached the personal webspace of one Daniel Buckmaster. I’m a student at the University of Sydney studying a combined degree in mechatronic engineering and computer science. My interests range from parkour and photography, through programming and AI, to fantasy and punk rock.
Torque 3D is an open-source game engine that I have been working with since 2006. I have yet to make a full game, but I’m getting there!
Since about the start of 2012, I’ve been working hard on integrating the Recast/Detour library with Torque 3D. The result is a product which you can check out (and maybe even purchase!) here.
GarageGames ran a series of community contests in 2010. The only contest I entered involved making a small multiplayer game demo in a month. GLOVES was my entry. The game as it stands is very underdeveloped, but I’m keen to work on it further... when time allows!